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Character Creation

 

All manner of humanoid creatures are allowed in ES, original species included. However, they should retain a majority of human traits, as we do not allow furries or beasts. When making hybrids, they can have ears, tails, horns, wings, gills, claws, eyes and more of their counterpart animal, but their faces and most of their upper body must be human.

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Some examples of species that roam the ES world:

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  • Animal hybrid

  • Human

  • Elf

  • Fairy

  • Pixie

  • Druid

  • Nymph

  • Merpeople

  • Plantpeople

  • Centaur

  • Vampire

  • Werewolf

  • Angel

  • Demon

  • Voidsent

  • ...

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Fill the art application with a fullbody chibi of the character and their required information. Make sure their outfit fits the fantasy theme of the group. The extra space is for anything you might wanna add, such as props, items, pets or weapons.

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For the written portion, make a copy of the application template and fill in the obligatory fields. Although the characters are canonically chibi sized (around 13 cm / 5 inch), for ease we use normal values of height and weight in the application.

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Check the Jobs section for a list of ideas to help pick an occupation, as well as seeing what’s been chosen by other members.

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NPCs and Mounts

 

NPCs and mounts can be unlocked through the store, buying their respective items.

 

NPCs are purely cosmetic and they can’t participate in main story quests and exploration events, since those heavily influence the group plot. NPCs are usually civilians, family members, shop clerks or quest givers. A NPC item can be bought once every 2 months, and a member can have a max of 5 NPCs.

 

Main characters who have children and wish to bring them to Emerald Town may ask for a NPC item loan from the start.

 

Mounts can be any animal or creature big enough to ride. They can be summoned any time during explorations to help characters move faster. When not in use, mounts can either teleport back to a character’s house or the town’s stables.

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Jobs

 

When characters aren’t exploring the realm or fighting corrupted elementals, they go about their daily life in Eithal Town as normal citizens.

 

Members are encouraged to choose different occupations from one another in order to bring more diversity to Eithal Town, but there’s no need to worry too much about having the same job as someone else, especially with jobs that make sense to have greater numbers such as adventurers, merchants, etc.

 

A few job suggestions:

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  • Adventurer

  • Alchemist (Frostine)

  • Artist

  • Astronomer

  • Baker

  • Beautician

  • Blacksmith

  • Bodyguard

  • Botanist

  • Carpenter

  • Cartographer

  • Cook (Saffron, Esterházy)

  • Farmer

  • Fighter

  • Fisher

  • Florist

  • Healer

  • Herbalist

  • Hunter

  • Innkeeper

  • Knight

  • Leatherworker

  • Librarian

  • Medic

  • Merchant

  • Messenger

  • Miner

  • Musician

  • Potter

  • Scavenger

  • Scholar

  • Shopkeeper

  • Singer

  • Taverner

  • Teacher

  • Tinker

  • Treasurer

  • Waiter/Waitress

  • Weaver

  • Writer

  • ...

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